3ds max Lighting Creating photometric lights Right-click to exit object creation. Grab the move tool. Position it up so that it's actually floating above the floor. And we can enable lighting in our view port. Go to the view port label menu. And we have the shading menu which is labeled standard. Click on that. Go to lighting and shadows. Illuminate with scene lights. And if you also want to turn on shadows, you can do that. You can go back into that menu, which now says user defined. And go to lighting and shadows and enable shadows