
3ds Max New Features Accessing the Creative Market Select that file and click open and click OK in the PBX import dialogue. And the object is loaded, we're not seeing the texture here, we'll need to go into material editor for that I'll use the keyboard shortcut "M". Here is the material, I'll drag over into the view, choose instance, double click it to load it here, and then up here at the tool bar, click show shaded material in viewport. And now we should see our texture and there it is. Okay, our FBX came in okay. I'd like to point out one last thing though, which is that the material here, the bitmap, was re-pathed. So when we opened up this FBX inside of 3DX Max, it unpacked the textures from the FBX file and saved them out.