دانلود آموزش وی ری Vray با دوبله فارسی تری دی مکس پلاگین maya autocad 3d max revit After Effects sketchup معماری ArchiCAD مدل سه بعدی Lumion آبجکت صحنه آماده به رندر فیلم تکسچر و متریال آماده انیمیشن سازی رندرینگ مدلسازی 3 بعدی بازی سازی marvelous designer Photoshop InDesign illustrator Solidworks
Friday, December 27, 2019
3ds max Polygon Modeling Constraining sub-object transforms
3ds max Polygon Modeling Constraining sub-object transforms Click attach again to finish the operation and we still need to weld just as we did before we need to weld all those vertices so we can go into vertex sub-object mode and actually just select all of the vertices just to be safe, maybe get in really close, make sure we don't get any undesired effects and then once again open up the weld caddy. We can do that from the modify panel here. Here's the options button and we have the weld vertices caddy and we got a value .001 meters left over from the previous operation and that's probably fine, I don't see any problems. We can go ahead and just click okay. And all those open seams have been welded. We can double-check that by going into element sub-object mode and just click and you'll see that the entire object is a single element. Alright, we've completed the chair base, exit out of sub-object mode and then also change the name because it's no longer a single leg. We'll call it chair base and that's how to use the sub-object constraints in editable poly and it concludes our chapter on polygon modeling.