3ds max Polygon Modeling Transforming sub-objects I'll undo that with ctrl+z. A handy feature of 3ds Max is the ability to select edge loops or a series of connected edges by simply double clicking. And if I double click on that same edge, notice in the perspective view, that more than one edge got selected. My selection went around corners. So that's an edge loop. But I actually want to move all of these edges, and I can't actually double click to select them all, because 3ds Max doesn't know which direction to take that selection, because there is a complex topology here, where this edge is actually meeting with one, two, three, four other edges, and it seems obvious and intuitive enough for a human, that we want the edge selection to continue this way, but 3ds Max is not that smart. So, we can do this a different way, we can move all of these edges by moving their vertices. I'll go into vertex sub-object mode, and that allows me to select individual points on the model. I'll click to de-select anything that may have been selected, and then drag a selection rectangle around all the vertices in the middle here.
3ds max Polygon Modeling Transforming sub-objects And now I can move them all up to create a little bit of a gap at the door there. Get in really close with the wheel. My grid is currently set to 1cm increments, and that means I won't be able to use snaps to move this just 1mm, unless I change my grid settings, but I can just actually type in the value I want the selected component to move in. Before I do, I want to choose the coordinate system that I'm going to move them in, and the default coordinate system is view, and that can be a bit confusing, so I'm going to switch that to world. And now all transforms will be in world space. View space, of course, is the 2D plane of the current viewport, or in perspective view, view space is actually world space. So now I'm going to do all my movements in world space for the move tool. And I want to move those selected vertices up in Z by 1mm, and one way to do that is from the Transform Type-In dialog. I like to use this because I can see the absolute and the offset values at once. Right click on the move tool, and we can see the absolute position and the amount of offset we are going to create. I'll get in very very close in that front view, and this is a single centimeter per grid increment. I move it up in Z, or elevation, by 0.1cm. And now that's been moved up by 1mm. Likewise, with the other points here, I want to move these to the left, and these to the right, just to give a 1mm gap for the doors.