دانلود آموزش وی ری Vray با دوبله فارسی تری دی مکس پلاگین maya autocad 3d max revit After Effects sketchup معماری ArchiCAD مدل سه بعدی Lumion آبجکت صحنه آماده به رندر فیلم تکسچر و متریال آماده انیمیشن سازی رندرینگ مدلسازی 3 بعدی بازی سازی marvelous designer Photoshop InDesign illustrator Solidworks
Thursday, December 26, 2019
3ds max Shaping with Ribbon tools
3ds max Shaping with Ribbon tools And, if I select that and turn on show end result, and enter into some sub-object mode such as edge, then we can see that we have all of our tools available here. And, that's because I've selected editable poly in the stack. All right, I'll exit out of sub-object mode, and de-select the object, re-select it, and notice now, we no longer have editable poly selected here. And, we no longer see any of our tools. So, that's a little bit of an issue. What we can do is, from the modeling ribbon, we can use some of these tools up here. We have the ability to move up and down the stack using these buttons, and the current level of the stack is displayed here. And, although this looks like a button, it actually isn't. If we want to move through the stack, we can press these buttons to go up and down, and we can see it. If we click it a couple of times, we'll go down to the bottom of the stack, and the editable poly parameters are displayed, and editable poly is selected here. And if we want, we can pin the stack. Click on the little push pin icon, and now, if we de-select and re-select, we're taken back to the level of the editable poly automatically. And that's very helpful, because we don't want to accidentally add an edit poly modifier on the top of all of this. We want to be editing the editable poly object at the bottom of the stack, so just to review, if we turn off the pin stack, select the object, and now we're at the top of the stack. And then, innocently go into a sub-object mode such as vertex. Now suddenly, we have a new edit poly modifier on top. So, that is a real gotcha, so I'm going to undo that. So again, the solution to this issue is to go to the bottom of the stack, and turn on pin stack. And then, you can go into whatever sub-object mode you want. So, I can go to vertex sub-object mode, and start moving points around. Use the move tool, and start shaping up my model. And, all of the same tools are available that you've used previously in the course. For example, we can add and remove edge loops very easily.