Thursday, December 26, 2019

Conforming one object to another - 3ds max Freeform Modeling

Conforming one object to another - 3ds max Freeform Modeling

Video Tutorials 3ds max Freeform Modeling


Conforming one object to another - 3ds max Freeform Modeling And now all the Freeform tools are available. Now we can conform the selected object to another editable poly. On the Freeform tab, there is a button that is currently labeled "grid." That's the "draw on" button, and that gives us the ability to select an object that we want to draw on or conform to. And this is a pull-down list, so click on the little down arrow and choose "draw on surface." Next, we need to pick an object, and currently I have the word "terrain" listed here, but on your system it'll probably just say "pick," and you'll want to click on that button that says "pick," and then you can select the object in your view. And then it should actually display the name of the object. I just wasn't able to demonstrate that, it was sticky, it just remembered that sometime in the past, a million years ago, I clicked on that

Conforming one object to another - 3ds max Freeform Modeling  . I was unable to get rid of it, so there you have it, but on your system it will say "pick." And then you click the object. Okay now the next step is, we want to set some options before we actually start conforming. And first we have the off-set here, and that's a gap between the conforming and a conformed object. And we need that to prevent polygons from poking through the road. I'll give that a low value of point one and that should be enough. My system is currently set to meters, and this is a 1/100 scale model, that is 10 meters on a side. So I've set the offset value, and we're almost ready to do our conform.