Thursday, December 26, 2019

Enabling safe frames - 3ds max Camera Techniques

Enabling safe frames - 3ds max Camera Techniques

How To Use 'Visible To Camera' Technique


Enabling safe frames - 3ds max Camera Techniques So we are actually cutting off that corner, whereas we can see it quite clearly in our view port. Well what's going here, is the view port aspect ratio, or the ratio of width divided by height, is different from the renderer, and that's why we're getting this odd result. So I'm going to cancel my rendering. Just go up to this little floating window, select it and then click cancel, and we can close the rendered frame window as well, and enable safe frames in our camera view. We can enable safe frames from the view port label menu, click on the name of the camera, and then enable show safe frames. Now the view port is actually cropped to the aspect ratio of the rendering. 

3ds Max: Cinematography for Visualization

3ds max  2020 Camera Techniques And we have a what you see is what you get situation. So we know that this is the framing we will see, when we actually render. So I can change the framing, move the middle mouse button, and then do another test render to see what happens. Click on render production. Alright and now the framing is identical between the two views. And actually just by serendipity, just by luck, they're actually the same size on the screen here too. So it's very easy to see that there is a one-to-one correspondence in the framing. Alright we can go up to the rendering window here, click cancel, close the rendered frame window as well, and you'll need to turn safe frames on and off, really for each camera, and to speed up your work a little bit you can use the keyboard shortcut, which is Shift+F. Shift+F turns safe frames on or off. Alright and I can resize the command panel, bring that back down to one column. And now we see that the view port is wider than the rendering, so we have pillar boxing here, we have black bars on the left and right. But regardless of whether the view port is wider or taller than the rendering, you'll always see this yellow box indicating where the true edge of the frame is. If you want to see safe areas, you can do that too from the view port configuration. Click on the plus sign in the view port, go to configure view ports, safe frames, and in here we can enable an action safe rectangle, and click apply, and now we have an inner rectangle that indicates the action safe area. And the size of that is controlled here, so I can bring that action safe down to a value of five and click apply. And now we have a much larger action safe area, and smaller area that's not safe. 3ds Max: Cinematography for Visualization