Friday, December 27, 2019

Manipulating 3ds max objects around a transform center

Manipulating 3ds max objects around a transform center



Manipulating 3ds max objects around a transform center So I'll click and drag and I'm able to rotate around the common center of all of those vertices. I'll undo that with Control + Z. If we want to rotate each object around its own pivot point we can go up here to the flyout and choose Use Pivot Point explicitly. And now the manipulator hasn't moved, but if I rotate you'll see that each object is rotating around its own pivot point. Okay, I'll undo that. And then the last one down here at the bottom is Use Reference Coordinate Center and when that's active then you need to choose something up here in your Reference Coordinate System pull-down.Manipulating 3ds max objects around a transform center