دانلود آموزش وی ری Vray با دوبله فارسی تری دی مکس پلاگین maya autocad 3d max revit After Effects sketchup معماری ArchiCAD مدل سه بعدی Lumion آبجکت صحنه آماده به رندر فیلم تکسچر و متریال آماده انیمیشن سازی رندرینگ مدلسازی 3 بعدی بازی سازی marvelous designer Photoshop InDesign illustrator Solidworks
Thursday, December 26, 2019
Mapping Textures 3ds max Restoring links with Asset Tracking
Mapping Textures 3ds max Restoring links with Asset Tracking And now that path is displayed down here, and we can see in fact that the logo file, and the wood file are both in here. So, with scene assets images being displayed in the path down here I'll click use path, and then click okay, and the files are now found, and their status is logged as okay, and they're displayed in the view port. Notice that we have an absolute path up here, it's displaying the drive letter. Usually we don't want that, we want to see just a relative path so that the projects will be portable. And actually, if you save this scene and reopen it, then the path will be displayed as relative if you have convert local file paths to relative enabled in the customize preference, which we did at the beginning of the course. Well, if this bothers you, you can actually just explicitly put in a relative path. We can select these two once again, right click and go back to set path, and just erase everything before scene assets images. Just hit the backspace button. And I could have just typed that in originally, I could have just typed in scene assets slash images slash, and then the files would have been found. So I'll click okay here, now we have a proper relative path, the files are found, and we can save this scene knowing that we've healed up the broken links. That's how to fix a problem with missing assets using asset tracking, and it wraps up our chapter on texture mapping.