دانلود آموزش وی ری Vray با دوبله فارسی تری دی مکس پلاگین maya autocad 3d max revit After Effects sketchup معماری ArchiCAD مدل سه بعدی Lumion آبجکت صحنه آماده به رندر فیلم تکسچر و متریال آماده انیمیشن سازی رندرینگ مدلسازی 3 بعدی بازی سازی marvelous designer Photoshop InDesign illustrator Solidworks
Thursday, December 26, 2019
Mapping Textures 3ds max Using Real-World Map Size
Mapping Textures 3ds max Using Real-World Map Size So if you want to get that closer, we can go into gizmo sub-object mode, and just grab that and move it, and just place it closer to the current point of view, just so that we can see what it is. It's a one centimeter on a side box, that's one cubic centimeter. All right, so that's just what happens when you enable Real-World Map Size. The gizmo will be displayed at the size of the current working unit, or the display unit. Okay, so I'll exit out of gizmo sub-object mode, and go back to shaded view with F3, and go into the material editor. And I've got my bitmaps for base-color and bump. Currently the bump is what's being displayed in the view ports here. And again I know that because it's highlighted in red. Double click on that bump node, and then enable Use Real-World Scale in the coordinates roll-out. And then we need to specify a size for this texture. And if we want it to be the same as we saw a few moments ago, we can set the width and height both to 200 centimeters. So, go to the width size, put in 200, and then press the tab key. And for the height put in a value of 200 as well.