Friday, December 27, 2019

3ds max 2020 tutorials Scene Layout - Duplicating objects with Array

3ds max 2020 tutorials Scene Layout - Duplicating objects with Array



3ds max 2020 tutorials Scene Layout - Duplicating objects with Array And I can roughly adjust that and then release the mouse, and it looks like it wants to be 600 centimeters. So that's what I'll type in here, 600. And press Tab. So that's in one dimension. We also want copies in the other dimension here. So under Array Dimensions, we'll choose 2D, and the total number we want is going to be three. So increase the count to a value of three. And then click and drag on the Y axis, and drag that down because we want to move in negative Y. And as I drag that down, notice that my cursor will wrap from the bottom to the top of the screen, so that's very handy. So I can position that roughly, and it, too, looks like it wants to be 600 centimeters. It's going to be negative 600. Type that in, and press Enter. And now it looks like we've got the situation we want, with those columns precisely positioned, each six meters away from the other.

And if we like what we see, we can go ahead and click the OK button. And now we have all these different columns. Now notice that when we select the column, its name is actually in bold up here. And that's because, by default, when you create an array, you create instances. So I can go back in there real quick, just to show you, if I select something and go back to Tools, Array, the default type of object is Instance, and that means all the objects are going to be identical. If you make changes to one, you change them all. So I'll cancel out of there. So if I select any one of these and change it's parameters, they will all be affected because they're instances. So change the height, and they all grow. All right, I'll undo that with Control + Z. That's how to use the Array tool to make duplicates in a spatial pattern.