Friday, December 27, 2019

3ds max tutorials Scene Layout - Collecting objects in groups

3ds maxScene Layout - Collecting objects in groups



3ds max tutorials Scene Layout - Collecting objects in groups And now I can select an individual object. And I know it's an open group when I see these pink brackets or a pink bounding box around all the objects. And if I click on that pink bracket, I actually select the group. Even though the individual members of the group don't light up, they're not actually selected. But yet I can still transform them. I can still move them as a unit. I'll undo that with Control + Z. To close the group, simply go back into the menu and choose Close. If you want to destroy the group, you can go into the menu and choose Ungroup, and then the objects will no longer be subordinate to the group, and the group itself will be destroyed. Okay, that's how to use groups in the viewport. It also helps to create groups if you need to declutter the scene explorer or the outliner view. I previously hid the scene explorer, so let me bring it back from the main toolbar. Toggle scene explorer. And we see that we have columns group, and that is an invisible transform node.