Keyframe Animation Editing Curve Editor 3ds max :
3ds max Keyframe Animation Editing function curves in the Curve Editor What we want to do is select the key frames first and then enable this switch, Lock Tangents, and then click and drag, holding down the Ctrl key, and I can change the lengths of those handles together. All right, so that's a faster slow-out. I'll do the same over here just for the position keys. Let's resize one of them so that they're the same length. If I want to move just one of them, then I'll select just one. Select that red key frame and shorten that. If I want to move them both, with Lock Tangents on, I'll select them both and shorten them both. So now, I'll have a much faster slow-out and a much faster slow-in. Let's take a look. Rewind and play it back. So it's very sudden and abrupt as it starts and stops. All right, so I think I've done too much of shortening that.
3ds max Keyframe Animation Editing function curves in the Curve Editor So I'll go back and just change it. Go back to the Curve Editor. Once again, Frame Horizontal and Value Extents. We want to have the X and Y positions selected, so let's select those. And if it doesn't work, we can of course use the keyboard Ctrl, Alt, and middle mouse. Oh yes, it wasn't working because I had key frames selected, so I'll just deselect those and then Frame Horizontal and Value Extents. And I've still got Lock turned on. Hold down Ctrl and lengthen these and now, I'm going to have a much longer slow-out and slow-in. All right, let's see what we get. So that's much more gentle now. Okay, that's the basics of editing key frames and their interpolation in the Curve Editor.