3ds max Lighting Adjusting light shape And we can change the exposure value again, set it back to a value of six, to see it there within that enclosure and then set the value of the exposure back to two in order to see the effect of lighting the room. And I'll just dolly back and position my view in the perspective view and we can see that it's still under lit, we need three fluorescent tubes in that enclosure, we can enclose in the top view and I can snap and just move this over by 15 centimeters exactly, right click on the 3D snaps or any one of the magnet icons. Make sure that you're snapping to grid points and in the options I want enable, access constraints enabled as well, those are the settings I want for the grid and snap settings. I want to snap in two point five dimensions, in other words I don't want to snap to the ground plane. Up on the main toolbar I can change the snap type, hold down the the 3D snaps button and switch it over to two point five D and then get in close enough in the top
3ds max Lighting Adjusting light shape viewport so that you can see individual centimeters, hold down the shift key and move that object in x by 15 centimeters, you can monitor the value in the transform type in area at the bottom of the screen. Release the mouse, we want to create instances so that these lights will all share the same parameters. And I want two copies in addition to the original. Click OK, and now I've got three flourscent tubes in that enclosure and as we can see we're getting better lighting in our office. If you continue that process, making more instances, maybe with an array in order to populate all of the lighting fixtures with these fluorescent tube lights, that's how to set up the light dimensions using the shape parameters in a photometric light.
