Thursday, December 26, 2019

Setting paint options - 3ds max Freeform Modeling

Setting paint options - 3ds max Freeform Modeling


Setting paint options - 3ds max Freeform Modeling Now regardless of the original state or the current state of the model, we're only going to be pulling those points vertically. So let's give that a shot. So I can paint here, maybe increase the offset a little bit, give it a little bit more distance per stroke, okay. And then exit out of push-pull. Go back into push-pull and paint some more. And we don't have the problem that we saw before. And that's because we're only moving the vertices in the Z-axis. We can continue to paint on here, and the surface will move up, but the surface will never self-intersect because we're only transforming in Z. And that's how to use paint options to prevent self-intersecting geometry.