3ds max Lighting Creating a sun and sky Click and drag on the Azimuth and observe the results in all the views as well as the ActiveShade window, and I can give that an Azimuth value of not nearly 300. I'll bring that around to maybe 320 or so, and I've got a little spill of light there. Then we can bring the Altitude down. Click and drag that value, and we're lowering the sun in the sky 'til it gets very close to the horizon, and if we're lucky we can actually see it through the window here. There it is. So I'll give the Azimuth a little bit higher value. Let's make that 330, and now I can see the sun there. So we can change the exposure value in the Global Exposure value here if you bring that up to a value of 16, and we can see the sun a little bit better there. Notice by the way that I have Use Physical Camera Controls if Available turned off so that all cameras in this scene will obey these exposure values. Alright, so that's how to do a manual sun position.
Let's also do it by date, time, and location. Select Date, Time, and Location in the Date and Time Mode, and then choose a location on Earth, and it's currently San Francisco, California. Click on that button, and I'm going to choose Portland, Oregon. Just click on the map somewhere, and I've got North America, but of course I can choose different areas. We've got Portland, Oregon here. It pops right up, so I'll click OK. I'll set the Date and Time. The Day is going to be the first of the month. The Month is May or the fifth month of the Year 2018, and the Date and Time, I'll increase the hour, so as I increase this up past 15, we start to see a splash of light in the office there. At 1800 hours we're getting good side illumination. Then we can change up our Exposure Value. Let's set that to 13. Now that's exposed pretty well. We can scroll down a little bit into the parameters for the Physical Camera Exposure Control and just change up this contrast curve