3ds max Lighting Illuminating a scene with the environment . And that's up here at the top. And we have Common Parameters, Background, Color, or Environment Map. And the Environment Map is where we would put a bitmap image, or maybe a physical sun and sky environment. We can also just give it a background color. And in Arnold, that will actually emit light into the scene. Click on the color swatch, and increase the value, and immediately we see we're getting a very intense light coming through the windows. And it looks blueish, because, again, this is defaulted to a 65k, or 6500 Kelvin degrees Color Temperature. But we are shooting it through a camera sensor that's set to a warmer color of 5000 degrees Kelvin making this white light coming through the windows appear more blueish. And we want to have a little bit less illumination coming through just enough to make it look like it's overexposed. So in this case, maybe a value of 12 or so
3ds max Lighting Illuminating a scene with the environment If we want it to look like there's more light coming, of course we could crank it up, let's give it a value of 15. And click Ok. And that's very simple, we've just added environmental lighting. And what that did, is behind the scenes, it converted that into an Arnold sky dome light. But again, if you want to learn more about that, check out my other course, 3ds Max: Rendering with Arnold. That's how to setup a basic environment color, in order to provide background illumination.