دانلود آموزش وی ری Vray با دوبله فارسی تری دی مکس پلاگین maya autocad 3d max revit After Effects sketchup معماری ArchiCAD مدل سه بعدی Lumion آبجکت صحنه آماده به رندر فیلم تکسچر و متریال آماده انیمیشن سازی رندرینگ مدلسازی 3 بعدی بازی سازی marvelous designer Photoshop InDesign illustrator Solidworks
Thursday, December 26, 2019
3ds max Managing scene materials
3ds max Managing scene materials . I'm just removing them from this view. So likewise, I can select the file cabinet node and press Delete on the keyboard. If I need to get any of those back, I can just drag them from the Scene Materials over into the view, and I get a prompt asking if I want to make an instance or a copy. If it's an instance, once again, it will be connected to the objects in the scene to which that material is assigned. If it's a copy, there will be no connection. We'll choose Instance, click OK, and then double-click on that node. We can go back to editing it live, change that color back. The key concept here is that there is not really a hard relationship between the nodes in the graph versus the scene materials. So for example, I can drag out another leather here and make it a copy, and click OK. And it's got a new name, and I can change its parameters, but since it's not assigned to anything, nothing changes in the view. If I delete this node and it's not assigned to anything in the scene, then I won't be able to get those parameters back. That's how to work with scene materials.