
3ds Max Materials and Mapping Applying vector text decals with TextMap And we also of course need a Texture Object Mask map. And here it is, Texture Object Mask, drag that over. Assign it to the Diffuse Color of the material. And then double-click on that map, and we get its parameters. We need to choose the control object. Click on the button that says "None", and now minimize the Material Editor and click on the plane primitive in the scene. And now it's assigned. And you saw that the color changed subtly here. And if we select the object and use the Move tool to position it, we may or may not see a preview.