3ds max Modeling Adding edges with Quickslice And in the parameters we can turn on limit effect and change the upper and lower limits. The lower limit can stay at zero and the upper limit I'm going to change. Set that to five centimeters. Just type it in here. Five centimeters. And now I've got the bend basically looking the way I want but I just need to reposition the bend gizmo. And this is kind of clever because when I move that gizmo you'll see that it's going to cause the upper area here to kind of come up to meet the back of the monitor.
3ds max Modeling Adding edges with Quickslice So go into the bend sub-objects and choose gizmo. And snap in 3D to the grid points. And we want to move the gizmo in the y-axis. Negative 10 centimeters. Let's do that in the top view just for precision. And I have axis constraints enabled in the 3D snaps by the way, you can check on that. Right click on any one of the magnets. I'm snapping to grid points and in options, I'm snapping with axis constraints enabled. So I can click on the y-axis here and move it only in y by 10 centimeters and I can view the result at the bottom of the screen in the transform type in area. And there we go. I've moved it negative 10 centimeters in y. Release the mouse.
