Friday, December 27, 2019

3ds max Modeling Defining polygon level of detail

3ds max Modeling Defining polygon level of detail


3ds max Modeling Defining polygon level of detail We would not really be able to tell the difference with our eyes, and that's simply because this area is flat here. There's no curvature, alright? So this is just a perfectly flat surface and there's no need for any segments running in this dimension here, because there's no curvature in that dimension, so if I increase that width segments, I'm just adding more polygons for no reason, so I'll bring that back down to a value of one. Likewise with the height segments, we can see that here, if we increase the height segments, we're just unnecessarily adding detail here along this dimension here, so let's set that back to a value of one.