Thursday, December 26, 2019

3ds max Modeling Using Soft Selection

3ds max Modeling Using Soft Selection



3ds max Modeling Using Soft Selection For example, I can go down here and drag the fall-off value. There's also an interactive method for that, and that's this little edit button here, which looks like a pencil. So I can click on that. And then click and drag in the view to set the fall-off amount. And you can see I've got a different cursor. It looks like a series of concentric circles. If I click then my cursor changes to something else, and now when I click and drag I'll be adjusting a different parameter, which is the pinch parameter here and that's controlling how much the selected region is affected. I can reset the pinch back to zero. If I click again in the view with the edit tool, and I'll move to the third of those three adjustment manipulators, and this is the bubble. I can click and drag and you can see that we're affecting the selection bubble. Alright, I'll set that back to zero also. So that when you're setting the fall-off, you want to make sure that you have the cursor with the concentric circles. So I'll click again, and now I'm setting the fall-off when I click and drag. Okay I'll exit out of edit mode, and I've got the move tool active, and I can just click and drag, and you can see that I'm able to affect just the selected vertices, and then the nearby vertices are going to move as well. I'll undo that with Control-Z. Now one thing that does bear mentioning is that if you don't lock the soft selection, then your transforms will be destructive and non-reversible. So let me demonstrate. Right now my selection is not locked. There's a little padlock over here, and it's not enabled.