دانلود آموزش وی ری Vray با دوبله فارسی تری دی مکس پلاگین maya autocad 3d max revit After Effects sketchup معماری ArchiCAD مدل سه بعدی Lumion آبجکت صحنه آماده به رندر فیلم تکسچر و متریال آماده انیمیشن سازی رندرینگ مدلسازی 3 بعدی بازی سازی marvelous designer Photoshop InDesign illustrator Solidworks
Friday, December 27, 2019
3ds max Modeling Sharpening corners with Crease
3ds max Modeling Sharpening corners with Crease so I'll double-click this other edge loop and scale that and that's actually a little bit more like what I was trying to achieve. Now if I wanted a really sharp corner there then I could add another edge loop but that would increase my polygon count and if we turn off iso-line display we can sort of see the polygon count I'll exit out of sub-object mode, go up to the open sub-div and turn off iso-line and then turn on edged faces in the viewport with F4 so we've already got a pretty high level of detail down here and if I add another edge loop this is going to get excessive so I can use the edge crease tool instead. Alright we'll go back to the editable poly, back to edge selection mode and turn off edged faces with F4 and we have a sort of heat map display of the surrounding geometry so we make adjustments to that edge loop we will see that it's going to change the geometry nearby just to make absolutely sure that that edge loop is selected I can temporarily disable show end result and there's the edge loop that I want to work with, turn show end result back on again and on the ribbon we can go to the Edges panel and each one of these panels potentially has a fly-out of its own, there's a little arrow pointing down that triangle indicates that when you click on that label, more tools will appear and if we want we can pin that so it will stay on the screen, and here we have creasing and I'll just click and drag on that spinner to set the crease amount to one and now I've got a much harder edge there so we can see what that looks like let's go back to the top level I'll exit out of edge component or sub-object mode, go back to the top level and re-enable edged faces with F4 and I've created a nice crease there but I have not increased the level of detail I haven't added any polygons, I've preserved the existing topology I've just created a little bit of a depression there by creasing those edges. Alright, that's how to use edge creasing.