دانلود آموزش وی ری Vray با دوبله فارسی تری دی مکس پلاگین maya autocad 3d max revit After Effects sketchup معماری ArchiCAD مدل سه بعدی Lumion آبجکت صحنه آماده به رندر فیلم تکسچر و متریال آماده انیمیشن سازی رندرینگ مدلسازی 3 بعدی بازی سازی marvelous designer Photoshop InDesign illustrator Solidworks
Friday, December 27, 2019
3ds max Polygon Modeling Branching with Editable Poly Extrude
3ds max Polygon Modeling Branching with Editable Poly Extrude And the Extrude Polygons caddy comes up, and if we dolly back a back, we can see that it's extruding quite a lot, way too much, 25.4 centimeters. Let's make that negative .3 centimeters, so negative .3, and press Enter, and zoom back in or dolly back in, and we can see that we are getting a nice clean extrusion there. Extruding inward, and we got clean geometry. And if we are happy with that, then we can just go ahead and press Enter again, or click on the checkbox. So that extrude is done. It's finished. Pretty easy, but we also want to extrude the other part of this, which is the glass, and that's going to be a little bit more complicated, so exit out of Editable Poly, and exit out of Isolate Selection. We go back to our previous view, and we can tumble around and this object here is the monitor glass that I created earlier, and it is a flat plane with rounded corners.