Friday, December 27, 2019

3ds max Polygon Modeling Layering deformers in the modifier stack

3ds max Polygon Modeling Layering deformers in the modifier stack



3ds max Polygon Modeling Layering deformers in the modifier stack If we scroll down to edit geometry rollout, we'll see Quickslice, and let's do this in the left Viewport, because Quickslice operates in screen space, it's going to chop a series of edges along a plane that is precisely orthogonal to the current Viewport. So, maximize the left Viewport right click in there, and then maximize with Alt + W and then activate the Quickslice tool with three D snaps enabled, and snapping to grid points, and we just want to chop right through along the origin line here, and that's the z-axis. Click and hold the mouse down and then drag out. It actually doesn't matter how long this line is. because the plane that's doing the cutting will extend infinitely in all directions. The only important thing is we're not going at an angle. That's why we have snaps enabled. So, once you've got over where you want it, you can click again, and then that cut has been made. Right click to exit out of the Quickslice tool. Go back to the four Viewport layout with Alt + W, and we've got that edge loop created. All right now that object is legal for a Boolean operation with two holes to be cut.