Friday, December 27, 2019

3ds max Polygon Modeling Creating polygons

3ds max Polygon Modeling Creating polygons



3ds max Polygon Modeling Creating polygons And then use the middle mouse button to navigate. Click on one, click on another, and click on the first vertex once again. And a polygon is created there, and it's also selected, meaning that it's going to be displayed in shaded, in a red color by default. And that's controlled with the F2 keyboard shortcut. If I turn F2 off then the selected polygons are not highlighted. Turn that back on with F2. Just repeat that process for the other three polygons here. Maybe I'll switch back to shaded mode. Click on a vertex, click on the second one, and then the third one, the fourth one, and then the first one again. And then that process just one more time over here. One, two, three, four, and one. And that's how to create new polygons based upon existing vertices and open borders.