Friday, December 27, 2019

3ds max Polygon Modeling Using the Modeling ribbon

3ds max Polygon Modeling Using the Modeling ribbon



3ds max Polygon Modeling Using the Modeling ribbon So I'm going to cut using quick slice and again I don't need to be in a sub object mode but I do want to be snapping to gride points so I'll enable 3D snaps. And we have the most common tools here in the edit section and here's quick slice, so just click on that. And I want to get in close here so I can be at centimeter accuracy and as we saw in a previous movie, quick slice will chop through the entire model even if we draw very small line here. So click once to create the first point and I said earlier that you need to hold the mouse down but you don't actually need to hold the mouse down so, don't hold the mouse down. And then click again to create the second point and now we have a new edge loop running through that model. You can see that if we get in close here on the perspective view. Cool, so that edge loops done, we want another one here on the other side of the door so just use the middle mouse to navigate get over there to the other side of this double door. Click to create a point, click to create another point and now we have another edge loop. We need one more edge loop running horizontally so click and click again, and now we've got the topology that we want in order to delete that polygon there to punch a hole. I'm done with quick slice so I can either right click, in the view port to exit out of the quick slice tool or I can just go to a different tool such as move or select object. Alright so, there are many many tools on the ribbon here, and it's your choice whether you want to use the ribbon or the modify panel. I'm going to restore that modify panel cause I might need to get at some of the other elements on the command panel. Once again I can right click on any textured bar in the interface and re-enable display of the command panel. That's a quick introduction to the ribbon