
3ds Max Rendering A360 cloud rendering For the image size I'm going to choose a custom size, and I'll make it 1280 x 720, using a 16 x 9 aspect ratio. We'll use advanced exposure, which means we can change the exposure after the rendering is finished. And the file format we'll choose PNG. We can test the scene compatibility at this point, and see if they're any errors. And we did get a few errors, there's a shape object that's not renderable, that's not a problem. We'll see that the RGB multiplying node that's in the shading network, is not supported.