دانلود آموزش وی ری Vray با دوبله فارسی تری دی مکس پلاگین maya autocad 3d max revit After Effects sketchup معماری ArchiCAD مدل سه بعدی Lumion آبجکت صحنه آماده به رندر فیلم تکسچر و متریال آماده انیمیشن سازی رندرینگ مدلسازی 3 بعدی بازی سازی marvelous designer Photoshop InDesign illustrator Solidworks
Wednesday, December 25, 2019
3ds max Rendering Choosing render options
Going down a little bit farther I'm turning off reflections because these are not ray traced reflections, they are cubic environment map reflections and they have a lot of problems especially in areas where the objects are too close to one another and the reflections kind of fail so I'm going to leave that off and I'll also turn off a depth of field effect, although I need to also have that enabled in my camera. I'm just turning it off kind of reflexively down here. All right so these are the settings I want for this particular draft quality rendering. I'm rendering only three seconds and I am rendering textures and highlights with the scene lights. I am rendering shadows and ambient occlusion but no indirect illumination and again, no reflections. Okay we can test this out with the physical camera already set up. We can go ahead and click render and see what this looks like. So the first time it renders it'll take more than three seconds because it has to load in all the textures but there we go. Three seconds' worth of rendering and it looks pretty good. Now I must admit, I kind of cheated here because I basically removed all shiny highlights from all of the materials in order to make it look pretty good here in the draft quality rendering. That's how to set up the render settings for a draft rendering in Quicksilver.