3ds max Vray Rendering renderer
3ds max Vray Rendering Choosing a renderer It's not able to execute arbitrary code to do interesting things like calculate global illumination. So because of that, it's not terribly realistic. And the quality that you get is going to be highly dependent upon the quality of your video hardware. If you've got a lot of video RAM and a fast GPU, then you'll get better results. Quicksilver has limited features. Like I said, it doesn't do global illumination, and in fact, it actually doesn't do ray tracing of any kind. So it works really well for diffused surfaces. But if you're dealing with shiny highlights, then Quicksilver is actually ironically not a good choice. It is suitable for draft renderings, and also for some kinds of stylized renders, such as technical illustrations
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3ds max Vray Rendering Choosing a renderer The Autodesk Ray Tracer, abbreviated ART, is a physically-accurate, unbiased, brute force Monte Carlo Path Tracer. And that's a mouthful, but basically it means that it does its very best to reproduce the way the real world works and how light propagates in an environment. And for that reason, it of course excels at photorealism. However, the designers of ART went a little bit too far I think because there is a kind of perverse pedantic attachment to the laws of real-world physics here. If you can't do it in the real world, then you can't do it in ART, which is kind of crazy because we have a computer that can do anything inside that virtual world. So there's no reason for us to have that kind of constraint, but that is by design.