Friday, December 27, 2019

3ds max Spline Modeling Creating shapes

Spline Modeling Creating shapes in 3ds max 2020



3ds max Spline Modeling Creating shapes Under Options I am going to enable Access Constraints because that's my preference. The Home grid is set up to a one centimeter spacing. Let's create some shapes. Over to the Create panel and we have different categories of objects we can create, geometry is the default. Let's go to Shapes. And these are 2D splines and the first category is splines and there're a bunch of primitives here. Let's create these in the front viewport. We're going to be creating a simple computer monitor and we want to snap to the grid points, so enable the 3D snaps and getting closer in the front viewport with the mouse wheel, click in that view and then zoom in with the mouse wheel and keep zooming in until the grid does not subdivide any longer and now we know we're at a one centimeter grid because there're are no internal grid divisions. So, zoom back out a little bit there. So, I know that this is 10 centimeters across here even though there are no numbers on the grid and we'll begin by creating a rectangle primitive. Click on rectangle and drag it out in the front viewport and just try to make it so that the pivot point as you see there, the red axis tripod, just try to make that picot point land in the middle, the origin. Release the mouse and then right click to complete that rectangle. With it still selected, go to the Modify panel. I've got some values I want to plug in here. In the rectangle parameters, we have the length and width here.

We'll set the length to 41 centimeters, press tab and set the width to 72 centimeters, press Tab once again and we have the corner radius. Let's take a look at that. I'll navigate around in the front view with the middle mouse, get in closer on that corner with the mouse wheel. Drag that corner radius spinner around and see we're creating a rounded corner. Set that to a low value of 0.5 centimeters, .5 and press Enter. That's going to be the monitor chassis and we also want to interpolate that shape with another shape. In the back of my monitor, I want it to have a round profile, so I'll create a circle. Go back to the Create panel and we have a circle primitive. Maybe get in a little bit closer in the front view. Click and drag at the origin to create that circle and with snaps turned on, as long as I'm snapping to that x-axis there, I'll get whole numbers for the radius. And I can see the radius in the parameters at the bottom of the Create panel there. I want a six-centimeter radius. Release the mouse and right click to exit that tool.