Friday, December 27, 2019

3ds max Spline Modeling Creating a loft compound object

3ds max Spline Modeling Creating a loft compound object



3ds max Spline Modeling Creating a loft compound object I can tumble around in the perspective view. Notice, once again, that that circle is in front of everything. Okay, we still have Get Shape selected. And we want to choose a different position along the path, for this next shape to be placed. And if you zoom in in the left or top view, very closely, you may see that there is a tiny little yellow X, or cross. You can see it here, in the front view. And that is the current position along the path. We can change that value here. Path Parameters, Path. And, as I drag that up, we see that tiny little yellow X move. So, send that to the end of the path. A percentage value of 100. And press the Enter key. And then click Get Shape. And select the circle, in any viewport. And now we have a loft, with two shapes. So, we can tumble around in perspective. We can see what we have. Alright, so we have all the basic elements now. And we can right click to exit out of Get Shape. And, with the object still selected, we can go into the Modify panel.

3ds max Spline Modeling Creating a loft compound object And it's called Loft01, let's rename it to Monitor Chassis. We need to make a few adjustments here. Let's open up the Skin Parameters section, in the Modify panel. And the first one we want to enable is Linear Interpolation. If you look in the left view, we can see that we're getting a curved interpolation, and we want that to be linear. So, enable Linear. And now we have a straight line on that profile there. Alright, then we have the overall level of detail. And, if we back out, in the front view, we can see that it's kind of coarse. So, let's increase the Shape Steps and Path Steps. And that will give us a better level of detail. So, Shape Steps is the level of detail around the shapes. So, set that to 20. And now we have more detail running radially. And Path Steps is the number of steps along the path. We can tumble around in perspective view and enable Edged Faces, or Wifeframe On Shaded, with the F4 hotkey. You can see the level of detail better. Increase the Path Steps to 20, also. And now we've got a good level of detail there. A couple of other things we want to play around with. If we go into Surface Parameters, up here, Smoothing is enabled by default. And we actually want to turn that off, in this case