Friday, December 27, 2019

3ds max Spline Modeling Extruding with the Sweep modifier

 3ds max Spline Modeling Extruding : Sweep modifier




3ds max Spline Modeling Extruding with the Sweep modifier So let's do that, we'll go back to the Create panel, to shapes, and make a rectangle. And you can create it anywhere, it's probably best to create it at the origin, so you'll be able to find it later. Go back to the top view port with Alt + W. Alt + W again to get really close, zoom in, and then let's create the rectangle at the origin here. We can turn on snaps, I'll use 3D snaps, and right click and make sure I'm snapping to grid points, and just draw that out, and then right click. Go into its modify panel, and let's rename it, we'll call it window profile. In its parameters, set the length and width to 10 cm. Type in a 10, press the tab key, type in another 10, press the tab key. And for a filleted shape, we'll give it a corner radius, let's make it one cm. Get in closer with the mouse wheel. We've got a rounded corner.