Friday, December 27, 2019

3ds max Spline Modeling Revolving a surface with the Lathe modifier

3ds max Spline Modeling Revolving a surface with the Lathe modifier


3ds max Spline Modeling Revolving a surface with the Lathe modifier And we can isolate that if we want. We can choose Isolate Selection and orbit around and check the shape. And once again, we can go back down into the Line, Sub-Object Modes and with Show End Result turned on, we can make any final adjustments to the shape of that lathed object. When you're finished, don't forget to exit out of Sub-Object Mode, and also exit out of Isolate Selection. And then we can just position this wherever we need it, rotate it, orient it so that it's oriented according to the slope of this monitor itself. Tumble around in the perspective view to make sure it's positioned where we want. And if we want to make the cord itself join up to that, then we can just select that cord, go into Vertex, Sub-Object Mode, and we can move those points around. And it looks like I've got a gray object here that's not showing up very well against the gray background. So I'll just exit out of Sub-Object, select that cord plug object. Let's give it a name up here, we'll call it cord plug, and change up the color as well so that we can see it against that gray background. And then back at our actual cord, edit its shape in order to make it line up. And we can always go back into our lathe object, exit out of Sub-Object Mode, reselect the lathe, and then go back into Line, Vertex, Sub-Object Mode and once again adjust the shape. We can, in fact, move all them and make that little bit thicker so that it matches up better with that cord. All right, I'll exit out of Sub-Object Mode, and that is how to create a lathe or a surface of revolution.