Friday, December 27, 2019

3ds max Transforming objects with Move and Rotate

3ds max Transforming objects with Move and Rotate

3ds max Transforming objects with Move and Rotate So, if I move everything in the top view, then I know I'm not moving them in Z or in elevation. And I can move the object in any one of the three cardinal directions in 3D space including Z which is the elevation. I'll undo that. Additionally I can move an object in two axes at once in the perspective view because there are three little brackets that correspond to the three planes of the Cartesian coordinate system. The x-y plane is the ground plane, you can move around just in the x-y space. Undo that. Then we have the y-z plane. Undo that. And then finally the z-x plane. Undo that. So, that's the move tool in a nutshell. Let's move onto the rotate tool and that's found next to it on the main toolbar. And we get a gizmo or a manipulator that looks like an orb. It has three interlocking circles and they are color coded to the axes, RGB, red, green and blue correspond to x, y and z, so if I rotate by clicking on the red axis, then I'm rotating around the x-axis of the world in this case. I'll undo that and then y is the green. And z is blue. I'll undo that as well. If you click in the center, then you've got a trackball kind of operation where you're swiveling and you're actually rotating in three dimensions. Undo that. And then finally we do have the ability to rotate in screen space with this outer circle here and I don't have much application for that in the perspective view. Undo that. But in the orthographic views, that outer ring can come in handy, so I can right click in the top view to give it focus and then just click on that outer ring