
Choosing a 3ds max reference coordinate system So if I try to animate this moving in that direction, what I would find is I'm actually animating in world x and y because the object has no parent. So local mode is useful for modeling operations, but if you're going to be animating then you'll need to look a little bit deeper. And we'll talk about that more when we get to rigging and hierarchies. Let's move on now to the rotate tool. And it's got view and world coordinates as well. And it's got local coordinates. Local coordinates will be easier to see if we select a single object rather than this group or assembly. So I've got an object over here, this dodecahedron. It's a single object. And I can use my newly minted keyboard shortcut that I created in the previous movie to zoom in on that object in all views. And it's shift control z for zoom extents all selected down here.