Friday, December 27, 2019

Getting familiar with the 3ds max interface

Getting familiar with the 3ds max interface

Getting familiar with the 3ds max interface We have the time slider and the timeline. And that allows us to identify what time we are at, on what frame we're on. And currently I'm on frame zero out of 100 and I can drag that time slider to go to a different point in time. There are controls for the transport for animation. Here we have playback, rewind, and so on. And we also have some keyframe options here. We can create keys automatically or manually. And then in the far right, in the lower right corner we have some viewport navigation controls we'll look at later. Then also in the middle here of this bottom section of the interface, is a transform type in area, where we can enter in coordinate values or angular values in order to position, rotate or scale objects in the scene. That's a basic overview of the 3ds Max interface.