Thursday, December 26, 2019

Offsetting the image with Lens Shift - 3ds max Camera Techniques

Offsetting the image with Lens Shift - 3ds max Camera Techniques

Offsetting the image with Lens Shift - 3ds max Camera Techniques  The best way to approach this, I think, is to have no tilt to the camera. So we can set the rotation value for the Y axis here to 90 degrees, so it has no tilt and then with that camera selected, go into the Modify panel, scroll down to the bottom, and you'll see Perspective Control. And we have Lens Shift horizontal and vertical. If I want to see more of the ceiling then I can just change this vertical percentage value. I just drag that down, give it a negative value, and I'm shifting the view upward in two dimensions. So now we're seeing the top of the ceiling here, but we're still in a two point perspective.

 The vertical lines are still parallel. Alright, I can set that back to zero. So that's for moving the horizon line up or down. We can also shift left and right with a horizontal offset and that's not really that applicable in this situation, but it does come in handy in certain cases, like for example if you're orbiting the camera around its target, you can use this horizontal offset to move the target in screen space and shift it left and right. 'Kay, I'll set that horizontal back to zero. There's also Tilt Correction. I don't tend to use that myself, but it's there if you want it.