Friday, December 27, 2019

3ds max Modeling Baking subdivisions

3ds max Modeling Baking subdivisions



3ds max Modeling Baking subdivisions   Alright, there are other ways to make that selection, but that's just the easiest way in this case. And I want to detach the other polygons, so I'll invert the current selection. Go to the Edit menu. And we've got Select Invert, or Control + I. Now the other polygons are all selected, and I can detach them. Click detach. And I want it to be a separate object. So we don't want Detach to Element enabled. And we don't want Detach as Clone enabled either. So we're going to call this one Chair Task Seat Base. And click OK. Now that's a separate object. I'll exit out of Sub-Object Mode for the seat cushion. Select the base and just change its color, so we can be clear that in fact, it is a completely separate object. And I have not altered that seam, so there won't be any gaps there. And now I've completed my subdivision surface workflow by baking and making those subdivisions permanent. And that concludes our chapter on the basics of subd's, or subdivision surface modeling.