Friday, December 27, 2019

3ds max Modeling Passing a selection up the stack

3ds max Modeling Passing a selection up the stack


3ds max Modeling Passing a selection up the stack and any polygon that's not inside that volume is not selected. And we can do this with precision by going below the object. And we can drag that up or down. So I'm only selecting the faces that are within that volume and that are just at the very bottom of the object. And if I want to make sure I have a little bit of buffer so that there's no gap there, I can move the gizmo forward a bit just to make sure I've left myself a bit of breathing room there. All right, and with that selection made, we can now add another modifier.

3ds max Modeling Passing a selection up the stack And I'm still in face selection level here, and that means I'm going to pass that selection of faces up the stack, and that's indicated here by this little box, and it's just an indicator that we're in face selection mode, or face sub-object mode.And we can make adjustments to our gizmo position to delete certain polygons and not others. All right, I'll go back up to the top of the stack by just exiting out of gizmo and going back up to the delete mesh modifier. And that's the basic concept of non-destructive deletion of polygons using the volume select modifier and passing the selection up the stack.